cm/360 Calculator
Calculate how far your mouse must travel for a full 360-degree turn in a game, in centimeters and inches.
CS2 inherits the Source-engine yaw of 0.022 degrees per count (m_yaw). Yaw used: 0.022 degrees per count.
Distance for a full 360 turn
51.95 cm / 360
Inches / 360: 20.45 in
Mousepad distance (0–80 cm scale)
51.95 cm/360 — Needs a wide mousepad (over 40 cm) or occasional lifting. The 40 cm mark is shown for reference.
How to use this calculator
1. Pick a game. 2. Enter mouse DPI and sensitivity. 3. Read the mouse distance for a full 360-degree turn, in centimeters and inches.
Formula
cm/360 = (360 x 2.54) / (DPI x Sensitivity x Yaw). Inches/360 = cm/360 / 2.54.
Frequently asked questions
What is a good cm/360?
There is no single best value. Many players use roughly 25–50 cm/360, with lower values favouring fast flicks and higher values favouring precision.